Game for Android. Design document, release cycle with playtesting, and ongoing support.
We use either Cocos2d-x or Unity3D as our game engine. Textures are created in GIMP, while models and rigs are developed in Blender 3D. We place a special emphasis on responsive controls. It is also possible to integrate your own libraries for analytics collection. A clear understanding of the project requirements is essential; the less predefined data there is, the more project-based work—aligned with the software development life cycle—will be required. Typically, we can achieve deliverable results that are ready for formal acceptance and sign-off within a week.
A key feature of our service is the delivery of a fully transferable work product. To ensure this, we employ a DevOps approach, establishing a comprehensive pipeline that covers everything from source code modifications and automated testing to final build packaging. If needed, the client receives not only the builds and source code but the entire pipeline itself. This approach transforms digital artifacts into a tangible asset, providing a solid foundation upon which you can build your business.