Game for personal computer. Design document, series of releases for playtesting, support.
We use Cocos2d-x or Unity3D as the game engine. Textures are created in GIMP, while models and rigs are developed in Blender 3D. Special attention is paid to input responsiveness. A clear understanding of project requirements is essential. The less pre-existing data there is, the more extensive the development work becomes, in accordance with the software development life cycle. We can also integrate your preferred analytics libraries. The solution supports Windows and Linux operating systems across ARM, AMD64, and x86 architectures.
A key feature of our service is the delivery of a fully transferable work product. We employ a DevOps approach, establishing a complete pipeline that encompasses source code modifications, automated testing, and build packaging. If required, the client receives not only the builds and source code but the entire pipeline itself. This approach transforms digital artifacts into a tangible asset, enabling you to build your business upon them.